

Higher order thinking levels of Bloom’s Taxonomy are strongly represented throughout students’ engagement with well-designed projects. 4) 21st century skills 5) Inquiry and innovation 6) Feedback and Revision 7) Opportunity to present work publicly. Larmer and Mergendoller (2010) cite seven requisites that a good project-based learning experience must have: 1) A need to know 2) A driving question 3) Student voice and choice.

In most cases, the product is directly applicable or usable in the real world. Project-based learning is a method of inquiry-based learning where students are required to develop an end product using their knowledge of a specific topic. The capability of students in using the The FlipBoard should be utilized by everyone in the campus incorporating suggestions given during the evaluation.Tags: Discussions, Flipboard, Interaction, Mobile, Project-Based Learning Description For its over-all performance, faculty members gave an “average” performance rating while students perceived it to be “high” performance. Results revealed that the respondents find the FlipBoard to be very easy to use and its interface design to be very appropriate. Results were computed using weighted mean, frequency count, percentages and ordinal logistic regression Likert Scale was used for the interpretation. After development, a survey questionnaire was distributed to 158 students and 11 teachers for the evaluation of its ease of use, appropriateness and over-all performance.

The RAD software model incorporated the phases of analysis and quick design iteration process of build, demonstrate and refine testing implementation. Specifically, it utilized the Rapid Application Development (RAD) Model as the software model, and was subjected to user-acceptance test evaluate the effectiveness in terms of usability. The study designed and developed an online collaborative tool for teaching and learning called the ISU FlipBoard. Collaboration, educational tool, online learning AbstractĪcademic institutions can use technology to achieve better learning and teaching collaboration among students themselves and teachers to fill the gap of the traditional learning set-up and the use of Internet.
