Settings specific to certain types of floors: Outline – Controls the width of the bevel, by default it’s locked to the height in order to create a 45 degree bevel. Row Offset % – Controls how much each row of boards should be offset.Įxtrude H – Controls the height of the floor.īevel H – Controls the height have the bevel along the edge of the board.
Grout Wid – Control the width of the grout in the width direction. Grout Len – Controls the width of the grout in the length direction. Spread – Controls the distribution if there is variable width, for details read above. Min Width – Controls the minimum length a board can be. Max Width – Controls the maximum width a board can be. Spread – If you have boards with variable length the “Spread” setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones. Min Length – Controls the minimum length a board can be.
Max Length – Controls the maximum length a board can be. The default settings is for scenes in millimeters, if you don’t use that you will have to adjust them, To speed up the process you can save the floor under “Save/Load Presets”įloor Pattern – If you have the full version you can switch between the types of patterns in the “Floor Pattern” Drop down menu. The FloorGenerator modifier can be assigned to any closed 2D shape or objects with co-planar polygons. It will be enough to watch one hour of video tutorials to start using RayFire in your projects.
RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation. FloorGenerator for 3ds Max : FloorGenerator is a plugin for 3ds Max (2013 to 2020) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture.